Class_name = "CBatchExplosion"
object_name = "BulletEffect"

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_ap_37-50mm_ground.epl",false
visualradius=6


SoundScript="LuaScripts\Sound\explosions\AP\Ground_Large.cfg"
ExplosionPower=0.4			//   ,   FMOD
Animation=1					//   
LiveTime=2.66				//   
AnimationTime=2.66			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

HaveDirection=0

//  Sphere Hit,  

Radius=9.1	//    ,   
TNT_equ=0.00001	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	2,1,	0,6
ArmorFoug=0.1,-1,	1,1,	0,6
ArmorFoug=0.2,-1,			0,3
ArmorFoug=0.3,-1,			0,3

//  
ShrapnelQuantity=3
FragmentMass=0.0034
//  : , ,  (,   )
ArmorShr=0.0,516,	6,6,	5,24,	0,54
ArmorShr=0.5,507,	4,3,	3,12,	0,27
ArmorShr=1.0,472,	2,1,	1,6,	0,13
ArmorShr=1.3,433,	2,1,	1,3,	0,6